ZBrushCentral

Hair Pipeline Tutorial

Hi I’ve made a new gumroad tutorial about hair modeling pipeline for games.

https://gum.co/cgzen-hair

This tutorial gives you an overview of the process of making low poly hairs for games. I will walk you through the first steps of setting up Fibermesh in Zbrush, through converting it in low-poly geometry in 3dsmax to painting flow maps the most time efficient way in Photoshop.

Topics covered:
⦁ Fibermesh settings and Groom brushes.
⦁ Export from Zbrush to 3dsmax.
⦁ Turning splines in geometry with variable width via script.
⦁ Retopo tools in 3dsmax.
⦁ Painting flow map in Photoshop for anisotropic highlights.

This tutorial shows you the general pipeline from finish to end - the big picture. It doesn’t explain every single button and process in detail so some basic knowledge of Zbrush, 3dsmax and Photoshop won’t hurt.

Hope you find it useful!

Martin

Attachments

cgzen-hairpipeline-cover1.jpg

cgzen-hairpipeline-cover3.jpg