ZBrushCentral

Daniel S.Garcia works

Inspired by Woo Kim concept.
My first project doing the Mentorship Program at Think Tank Training Center.
Mentor Pierre Bourgeot
Done in 3ds Max, Zbrush, Substance Painter, Photoshop and rendered in Marmoset Toobag.

<iframe width=“560” height=“315” src=“https://www.youtube.com/embed/_MwB6GG_yZo” frameborder=“0” allowfullscreen=""></iframe>

Attachments

DSGARCIA_ASKER_CLOSE_02.jpg

DSGARCIA_ASKER_WIREFRAME.jpg

DSGARCIA_ASKER_CLOSE.jpg

DSGARCIA_ASKER_TURNTABLE.jpg

DSGARCIA_ASKER_TURNTABLE.jpg

DSGARCIA_ASKER_CLAY.jpg

DSGARCIA_ASKER_WIREFRAME.jpg

Nice.

Nice, lovely curves.

Awesome character! Greatly executed, congrats!

Tks guys!:smiley:

She looks amazing and well executed :+1:

Here is my second project Demithyle.

Based on the fantastic court of dead characters
So much fun doing this one!
Realtime character rendered in Marmoset Toolbag.
You can see the breakdown in the video.

DSGARCIA_DEMITHYLE_BEAUTY.jpg



<iframe width=“560” height=“315” src=“https://www.youtube.com/embed/vDbbvRJQyoY” frameborder=“0” allowfullscreen=""></iframe>

Always liked that film and Fassbender did a great job, so i decided to try making him.
Realtime render in Marmoset Toolbag.
You can see the breakdown in the video bellow.
Hope you guys like it.

DSGARCIA_PROMETHEUS_BEAUTY.jpg
DSGARCIA_PROMETHEUS_01.jpg


Breakdown video:

<iframe width=“560” height=“315” src=“https://www.youtube.com/embed/Nmk1_APSd1o” frameborder=“0” allowfullscreen=""></iframe>

And this is my final Reel.

I hope you guys enjoy it! =)

<iframe width=“560” height=“315” src=“https://www.youtube.com/embed/F63ZAoKNLbc” frameborder=“0” allowfullscreen=""></iframe>

Fassbender likeness could be improve. I only recognize the guy because I work on all xmen movies (prequels) and i love prometheus. But the face doesnt match fassbender for me

As for the pose, doesnt feel like his CoG is right, weird pose.

But I congratz you on the costume.

Maybe if you share with us the references pictures you using for sculpting with Front/side/3quarter view of the face in a default pose I could help you achieving likeness