In this project my goal was to use Zbrush in interior environmental architectural spaces and see how sculpting would work instead of bump textures and displacement maps. Turns out it works amazing
Vault ceiling and floor are not modeled in zbrush however walls, columns , arcs , windows and ornaments are modeled in 3ds max and zbrush
Rendering was done using vray 3 for 3ds Max 2015
I hope you like it
The Knight’s model and banners’ design are created by Torn Banner Studio for their game Chivalry: Medieval Warfare
Some screenshots from 3ds Max:
Some screenshots from zbrush :