1. #31

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    @Ben Thank you very much!

    @nebular Thank you! I tried to stick to the concept as much as I could. Maybe I try to make a turntable, that´s a good idea!

    @Webhead Thanks!

    @MiguelCG3D thank you!

    @Deryck Thanks a lot Deryck! Thank youuuuuu!!!

    @Ricardo_luiz_mariano Thank you very much Ricardo!

  2. #32

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    Pixologic Zbrush, thank you very very much for featuring my work at the Top Row Gallery!

    It is a honor to be part of such a amazing gallery!

    Thank you!

  3. #33
    Senior Member Follow User Gallery
    Join Date
    Apr 2012
    Posts
    215

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    Lovely work!

  4. #34
    New Member Follow User Gallery
    Join Date
    Jun 2018
    Location
    India
    Age
    23
    Posts
    25

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    Truly amazing man! I just love the way you brought it to life.
    Congrats on the TopRow, Well deserved!
    Aditya Parab - Freelance Character Artist
    Artstation - https://www.artstation.com/adiiparab

  5. #35
    Senior Member Follow User Gallery
    Join Date
    May 2001
    Location
    Little Happening
    Posts
    3,058

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    Bravo - such a lively rendition of 3D with a 2D essence.
    ......Nobody tries to be lah-di-dah or uppity--There's a cup-o'-tea for all.

  6. #36
    Senior Member Follow User Gallery
    Join Date
    Dec 2009
    Location
    Santa Lucija Malta
    Posts
    134

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    Beautiful piece of art. Just Amazing. Would love to know
    how you managed to pull off the hair and clothes on this piece.

    Congrats.

  7. #37

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    @chief71 Thank you!

    @MadHaddock Thank you for your kind words!

    @boozy floozie Thank you!

    @Cinoklu Thank you! The hair was done using XGen in maya. But today I will post some renders where I did a zbrush dynameshed version of the hair.
    About cloth, I simulated some base form in Marvelous designer, and finished sculpting secondary forms and details in ZBrush. I hope this help.

    Thank you!

  8. #38

    Default

    Here is some renders with a "dynameshed" version of the hair, and everything in a "clay/neutral" material.









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