1. #31

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    Guy's, shaded was not on when using pm, and I didn't use two different materials. Colour and faded were the only two checked. Thanks for replying but I still cant figure out whats wrong.

    This time I turned on dsmooth to something other than 0 and I also loaded the flat meterial, but the result is the same.

    Svengali- I have read and done some of the built-in tutorials and documentation, maybe not enough though.

    If someone could still help me though, it would be great

  2. #32
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    Stupid question, but how many photos are you using?
    Reason is that the first time I used zapp link I rotated the head
    and used two different ( front and side shots ) for the texture.
    Had lines exactly like this.Head was lighted differently when model turned.
    Like I said, stupid question, but the results were similar.

  3. #33

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    Stupid question, but how many photos are you using?
    Reason is that the first time I used zapp link I rotated the head
    and used two different ( front and side shots ) for the texture.
    Had lines exactly like this.Head was lighted differently when model turned.
    Like I said, stupid question, but the results were similar.
    I am using thee at the moment. one for the leftside, one for the right and one for the front. i first map the left and right and then the front.

  4. #34
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    Put a subject outsides against a brick wall.
    Take a photo from the front.
    Subject turns to side, take second shot.

    In that period of time cloud passes over , light will be different
    color, features modelled differently.

    Zbrush: model faces front, you bring in frontal shot
    for texture, drop it.

    reposition model, bring in second shot for side drop it.

    Allowing for the fact that you have aligned everything perfectly, when you
    put the model back to the front with the texture on, there will be a marked
    contrast between both sides of the face.
    Pick the side you like, find the clone
    brush and spend a peaceful few hours.
    Or.
    If important enough , reference phots must be taken in as much of a controlled environment as possible.
    Ideal situation is take the photos with flash, upload ( while model waits)
    to the computer.
    If this is something for a work project,You must have an idea of what setting the model will be used for.
    If your model will be posed in an outdoor environment you must take the shots or adjust for that, Otherwise composite problems result.
    This is a lot more than you wanted to know, but I am too tired to delete.
    Luck

  5. #35

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    Thanks a lot for that. This is actually for a project and the model will be posed outdoors.

  6. #36
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    you might find it easier to make a template from your uv's in this case and use photoshop to place the pics on layers and fit them to the template and still have the option of blending them in together.

    have you tried Antropus' method as well....his second tutorial is in video form ...see the one on top Kris Kosta. He shows another way of adding photo textures to a model they may help you get the results you desire and probably the easier method.

    you could also try color correcting/blending your three textures in ps first so they will blend better using this method as well.

  7. #37
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    Suggestion, not as stupid as sounds.
    Take all the reference photos at the same time.
    Associate, who should know better, was taking photos to use
    as reference on a project (outside)
    Took selected group about 7:00 am.
    At the end of the day ( about 3:00pm) remembered a vantage point
    he did not do. Took the shot.
    Colors totally different, matching was a bitch.
    Can be corrected in Photoshop( aftereffects also) but was not
    as good.
    Not too bad if live model is a friend and works for free, or you
    are 5 minutes from location.
    Otherwise......
    Best of luck

  8. #38
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    Using the images you posted, I tried a quicky color correction on the front view juxtaposed to the side view. Maybe something like that and a bit of clone-brush along the edges will get you closer to what you want?

    Sven
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  9. #39

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    Svengali and all the rest. I appreciate all the replies from you guys. Svengali, I will try the colour correction. Did you use photoshop for that. I too had tried using photoshop CS for the colour correccion but for some reason the image was as I have posted earlier. The way I did it was:
    a) open the source image
    b) open the image that has to be corrected
    c) in the opend image that has to be corrected, click on IMAGE, ADJUSTMENTS, MATCH COLOUR and then by clicking on source select the source image.

    Yours however looks much better than mine. how did you get the colours to match so close?

  10. #40
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    Carlsden,

    Each view is on a seperate layer using PS6. Selecting the front view layer, I just used the AdjustmentBrightness/Contrast sliders to bring the front view color values up to match the sideview levels. No hue shifts, nothing else.

    Sven

  11. #41

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    Svengali, thanks, I will try and see what i can do now

  12. #42
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    Thumbs up Thanks A Whole Lot

    thanks bro. you've helped me sooooo much. i have been trying to figure out how to import transparent textures for the longest time.

    no more headaches for me.

  13. #43
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    Im doing this technique but I'm having problems with the texture only stayin put where I want it. Eg. Im texturing a woman and im placing a nipple on one boob, once iv finished it changes and seems to try and spread that texture in multiple places and then it just looks like a right mess. Can anyone help me?

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