Hi there !
I worked on the gameloft's mobile game "Gods of Rome" and wanted to share the 3D assets here.
Final assets's tricount are below 20k tris and it have 2 x 2k maps sets, 2 x 1k maps sets.
High Res Mesh are rendered with max and Vray.
Low Res Mesh are rendered with Marmoset Toolbag.
Art Direction : Pascal Barret
Concept : Alexandre Chaudret, Thomas Brissot, Vivien Chauvet
Ingame integration : Madrid team
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Atlas :
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