My first attempt at fibermesh and also first time using zbrush as my renderer! Passes were composited later in photoshop (Pablo Munoz Gomez has a really nice tutorial on compositing render passes). I'm very pleased with how this came out and also glad that I took the time to do manual retopology. Constructive criticism is always welcome, I'm particularly interested in knowing how to make better eyes in zbrush (I think they need more depth). Also if anyone can point out issues with facial edge loops, it would help me out to understand what is considered correct and what isn't.
Rate it unless you hate it!
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