1. #1

    Default Jack's Sketchbook

    Hi everyone! I finished my degree recently and wanted to join the community as a way to help maintain my learning. I'm starting this sketchbook thread to give me a place post my bits and pieces, and seek critique. I'll start with these two which I rendered last week.

    This is a likeness study of Captain Mifune from the second two Matrix films. Grey version (using zbro_Realtime_Gray matcap) is the final zbrush sculpt. I then stacked texturing xyz displacement textures on in Maya/Vray which I painted in Mari. And also remade the hair using curves in xgen for the final render. More: https://www.artstation.com/artwork/PJWv3




    This second one is a likeness study of Vickie from 3d.sk. Same process as Mifune - although for the eyebrows I used the curves from fibermesh as a my base in xgen and tweaked/added to them from there. These two characters have been my first experience with this workflow and taking a sculpt to this level of completion. More: https://www.artstation.com/artwork/eeBnb



  2. #2
    Senior Member Follow User Gallery
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    Mar 2010
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    Good stuff

  3. #3

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    Thanks truubluu!

    Finished up this set last night and wanted to share, just some play but feedback welcome. Most based on concepts by Roman Semenenko. More here: https://www.artstation.com/artwork/3xnrJ

  4. #4

    Default Cara Delevingne likeness

    Hi everyone, I've been working on this Cara Delevingne project for ~40 hours now. Moving onto clothing and scene stuff for the next couple of weeks, but will be doing a solid final pass on the body/bust before the project is over - so I'd really like some feedback if anyone has time.



  5. #5

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    Another stage. Still WIP, but moving on to other bits and pieces to give myself fresh eyes when I come back. Feedback welcome. (basic v-ray render)

  6. #6

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    Some in-between characters I had in mind doing for Halloween, but was having fun so finished them sooner. Individual sculpts with concepts on artstation https://www.artstation.com/artwork/EW1k4

  7. #7
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    May 2005
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    Really cool work. Keep it up.

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  11. #11

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    Finished this project yesterday and wanted to post to show my progress. Full artstation post with topology and groom info here https://www.artstation.com/artwork/OQR0k




  12. #12

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    First time really getting involved with Marvelous designer and it's workflow with Maya and Zbrush. More at https://www.artstation.com/artwork/xErRE






    Completed similar process to this for each garment.
    Last edited by Jack Niederer; 04-18-18 at 03:35 AM. Reason: Images weren't showing up.

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