Hey guys! I’ve previously posted a little on Polycount but I really wanted to start a thread here on ZBrush Central as well, to keep track of my progress. I’m always happy to hear thoughts and critiques so please don’t hold back if something looks off!
My most recent character is based off of a concept by Bryan Flynn (http://bflynn22.deviantart.com/art/Rogue-Class-OverDrive-Gear-377612333). I wanted to work on a character that mixed some organic anatomy along with some hard surface pieces and felt like I could achieve both through this piece.
ZSphere BaseMesh:
Proportion fixes:
More proportion fixes and head features added:
Head features made closer to concept:
Armor sketch to understand front of character:
I’ll start working on the armor next.