ZBrushCentral

Eric Kong - Artwork and sketches

Hi guys, I’m a aspiring digital sculptor. My particular interests are in realistic figure and portrait sculpting. Here is one of my recent male sculpts - sitting pose. Feedback much appreciated, thanks!

sitting (6).jpgsitting (4).jpgsitting (2).jpgsitting (5).jpgsitting (3).jpgsitting (1).jpg

Attachments

sitting (1).jpg

sitting (2).jpg

sitting (3).jpg

sitting (4).jpg

sitting (5).jpg

sitting (6).jpg

Nice work:+1:

Great work. Very lifelike.

Hi guys, here my latest character sculpt - Usain Bolt

https://www.artstation.com/artist/erickong
erickongart@gmail.comportrait_composite.jpg

Attachments

portrait_composite.jpg

torso_stand_composite.jpg
run_composite_all.jpg
portrait_composite_all.jpg
figure_composite.jpg

Attachments

torso_stand_composite.jpg

run_composite_all.jpg

portrait_composite_all.jpg

figure_composite.jpg

thumb2.jpg
angel.jpg
angel_01.jpg
angel_02.jpg
angel_03.jpg
angel_04.jpg
angel_05.jpg

Attachments

angel.jpg

angel_01.jpg

angel_02.jpg

angel_03.jpg

angel_04.jpg

angel_05.jpg

thumb2.jpg

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Here is my sculpt of British runner Mo Farah
figure.jpgpose1.jpgportrait.jpg

Attachments

figure.jpg

pose1.jpg

portrait.jpg

portrait_03.jpghead_views.jpgportrait_02.jpgportrait_01.jpgportrait_04.jpgportrait_05.jpg

Attachments

portrait_03.jpg

head_views.jpg

portrait_02.jpg

portrait_01.jpg

portrait_04.jpg

portrait_05.jpg

Attachments

Playing with Zbrush features to create a portrait. Using Fibermesh with polygroups to create hair and Nanomesh to make the scarf. Skin details were create using alphas from Texture.xyz. Single BPR render.

face.jpg
front.jpg
side.jpg

Attachments

face.jpg

front.jpg

side.jpg

Portrait of Clint Eastwood created and rendered in Zbrush. Likeness sculpture. Polypainted to create skin texture and used a quadshader material with SSS . Fibermesh tools to make hair and beard.

face.jpg
portrait.jpg
clay.jpg

Attachments

face.jpg

portrait.jpg

clay.jpg

Original character. I wanted to create a younger person this time.

portrait_comp.jpg
face_comp.jpg
pose_comp.jpg
01_comp_sharp.jpg
boots_comp.jpg

Attachments

portrait_comp.jpg

face_comp.jpg

pose_comp.jpg

01_comp_sharp.jpg

boots_comp.jpg

Concept sculpture inspired by the film ‘Conan the Barbarian’ 1982
conan_render_01s2.jpg
conan_render_01s5.jpg
conan_render_01s6.jpg
conan_render_01s3.jpg
conan_render_01s4.jpg
conan_render_01s7.jpg

Attachments

conan_render_01s2.jpg

conan_render_01s5.jpg

conan_render_01s6.jpg

conan_render_01s3.jpg

conan_render_01s4.jpg

conan_render_01s7.jpg

Studying some more difficult poses

standing_02c.jpg
standing_01c.jpg
sitting_01c.jpg
sitting_02c.jpg
standing_01c.jpg
standing_02c.jpg
liefloor_01c.jpg
liefloor_02c.jpg

Attachments

standing_02c.jpg

standing_01c.jpg

sitting_01c.jpg

sitting_02c.jpg

standing_01c.jpg

standing_02c.jpg

liefloor_01c.jpg

liefloor_02c.jpg

Wasn’t Arnold much bigger than that in the first movie? That seems more like his Conan the Destroyer body.