ZBrushCentral

Retrofuture

Hello there,
this is my first condensation of zbrush knowledge I learned recently from zbrush classroom. I have to be honest, no idea this software is not taught or even mentioned at architecture schools. I find it incredible gain to 3d content production including uv mapping and texturing.

Helmet is divided into subtools and fine details were added in HD geometry tab. Print screens are included at the end.
More background information: http://www.mikolajcak.sk/retrofuturism

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