Hi, this is my first original character. I may develop the character as I started to work on the story.
The basic concept and the initial pose using Zspheres. It's basically a cartoonish model based on a teenager me.
Final pose using the Transpose brush tool, some masking here and there and voilĂ .
I struggle a little bit because it was the first time I used the transpose tool but after
the first attempts I understood that if you move down, you also have to move up.
Noise Plug was very useful for the floor tiling.
After all the sculpture was done I used Affinity Photo to edit the ZBCore render.
At the end I also added a little plaque or badge.
All the sculpture was made within ZBrush Core with the exception of the helmet/head which
I already sculpted in Blender.
I could just push it to 2million polygons, I wonder how it would be to work with the top 20million ? It's gonna have a grenade on the right hand and I will turn the left hand properly lol.
Retopo and texture in the next couple of days.
Hi, I just posted on my Artstation my Quin Pack which contains alpha/brushes for both organic and hardsurface work. It was made thinking in the users of ZBrushCore, like myself.
Any question or suggestion don't hesitate to ask or comment . https://gumroad.com/heavyblazenight