ZBrushCentral

Subdivision on the PS4

Hey All,

Been lurking these forums for years. I wanted to post some stuff you might find interesting. All these assets were created using Zbrush 4r7.

I’ve been working with SIE R&D West for the past year on subdivision surfaces for the Playstation 4. The technology is based on Pixar’s OpenSubdiv, which you may be familiar with. Subdivision on the Playstation 4 is feature adaptive, rather than uniform, making it more useful for real-time applications. The tech also takes advantage of displacement mapping for creating detailed meshes.

We recently gave a presentation at GDC 2017 and you should be able to view the slides on the SIE R&D web site sometime in the near future.

Hope you like the art, but even better, I hope some devs take an interest in developing with this exciting technology.

-A

Attachments

Serpent_Front_BreakdownSmall.jpg

SoldierBust_SampleViewer_Front_01small.jpg

InsectDemon_SubD_turnaround_02small.jpg

Soldier_Bust_Tess_CUSmall.jpg

soldierfaceexpress_lineupSmall.jpg

soldier_zbrush_turnaround_01small.jpg

soldier_fullbody_turnarounds_01small.jpg

Serpent_Turnarounds_01small.jpg

serpent_Zbrush_small.jpg

InsectDemon_SubD_CU_tessCage small.jpg

…a couple more images.