1. #31

    Default

    Can you post a workflow? This is next level.
    Available for contracts and commissions - PM me!

  2. #32
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    Default

    Outrageous skill. Amazing stuff. I would love to see a wip or even a tutorial on workflow from you. The fine hairs and the eye surface are touches that I would love to be skilled enough to do.....even though I find it hard to open ZBrush...lol!...let alone do an eye.

  3. #33
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    Default

    skin material is very good

  4. #34

  5. #35
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    Default

    Please keep posting your work or else i will find you and i will kill you.

  6. #36
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    Default

    Great sculpt. Really inspirational.

  7. #37
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    Default

    @Snappers Team, Very Good Work. Nice to see you're still around.
    I'll take this opportunity to ask what I've been itching to know..
    What is the status of your Facial Rig and Markerless Facial Motion Capture Tech, will it ever be available to the public?

  8. #38
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    Default

    Wow amazing work!!! And cool to see you are back online and I have the same question: when will your facial mocap system be available to the public? You made the best facial facial mocap!

  9. #39
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    Default

    Superb, more real than reality

  10. #40
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    Question

    Nice work, rendering is superb, are you guys using the Alsurface skin shader?
    "Open Source educates the world."

  11. #41
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    Thumbs up

    Stunning characters! Very realistic!


    Gendragon3D

  12. #42
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    Default

    Amazing work. How did you do the hair? Was it Fibermesh and XGen?

    Thanks

    Piers

  13. #43

    Default Generic Male

    Hello Everyone this is our latest (some of you might have seen the video already)
    The purpose of this project was to create a generic male head for a Facial rigging tech demo at Snappers.
    Team members that took part of this were :
    Galal Mohey
    Yasser El-Sherbiny
    Abdelrahman Shebl
    Ahmed Salim

    Still images was rendered using Arnold, ALshaders and hair using Xgen.
    We used Ornatrix for the hair cards in the Unreal Engine version.
    Details were sculpted manually in Zbrush and enhanced using TexturingXYZ tillable maps.




















    more images at https://www.artstation.com/artwork/bYbem

    Snappers Website:
    http://snapperstech.com/
    Snappers Facebook page:
    https://www.facebook.com/Snapperstech/
    For any info or questions
    Galal@snapperstech.com

  14. #44
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    Default

    Wow amazing!!! Keep up the good work!

  15. #45

    Default amazing rigging system

    Love your work. It's by far one of the very best I've seen. When will your rigging system be available for us to download and what will it cost?

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