1. #1

    Lightbulb Holy Assassin - 3D Game Art [full breakdown]

    Hello Guys,
    This is my first post on ZbrushCentral forum, hope you all like it and some technical breakdown is helpful

    I inspired by JeongSeok Lee's concept art Holy Assassin
    https://www.artstation.com/artwork/vBVJ6
    and decide to make it for my practice for 3D game art.

    So lets get started!

  2. #2

    Default

    First thing first, sorry for my bad english Hope you all understand!

    So first I do full poly modelling in Blender.
    For now I am more proficient in Blender for poly modelling, in the future I will try to learn zModeller. It's looks promising

    So here is the result of low/med poly modelling.
    and don't forget to UV unwrapping it all :P



    So we are ready to the next step : Zbrush detailling~

  3. #3
    Content for Mature Audiences only. Click to view

    Mature Audiences Zbrush Detailling

    Zbrush Detailing process:





    Happy Zbrushing!

    There are some parts of the character was not detailed by zbrush,
    I planned to do detailing right into substance painter.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  4. #4

    Default Normal Map Baking

    Now it's time to convert the high poly into projected normal maps
    here is some tips for normal map baking in the xNormal:





    Hope this little explanation is helpful,
    if you have any question in this topic please let me know and we can discuss it here

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