Hello everyone!
I’ve been practicing on my own for quite a while and now decided to share a head sculpt I’m working on.
Overall I like the shapes that I have but I’m not quite happy with the detail level in some areas; to be precise the eyelids.
The line in the eyelid looks bumpy and I would like to know what would be the best way to tackle that, in the images I have the head at 4 mil and 17 mil with 2 division levels respectively. I was wondering if I should use the trimdynamic brush to smooth those bumps or if I should go back and dynamesh a little bit more before increasing geometry levels.
I acknowledge that I can only get so far on my own so any tips or comments will be deeply appreciated.