hey all
im completely new to zbrush (started yesterday) but allready eager for putting some models with textures from zbrush to c4d.
i figured this GoZ out and it works fine, however i have a little problem with the displacement map in zbrush.
the texture looks fine in the beginnig, however when I create a dispmap it creates this weird scrathes in my model?? (ive only selected SmoothUV and then create dispmap)
what am i doing wrong?
i attached a before and after pic