1. #1
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    Default My very own Z spot

    Zbrush 4R7 CS3
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  2. #2
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    I always love it when someone posts something that is not mainstream!

  3. #3
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    Default

    Here's one more "not mainstream"...

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    The first three are really great - it gives a feeling of Giger or Beksinski Art. Very cool.

    I don't like the last one, looks like lego

  5. #5
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    Default Vibe

    Hey Paleo3D.
    These are cool and give off a very special,but hard to explain vibe that keeps me looking for longer than a glance.
    Nice.
    Check out my other stuff here.
    http://russellgwilliams.crevado.com/

  6. #6
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    Thanx for the all the comments... "hard to explain vibe"? try this one...

  7. #7
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    Default

    ZBrush 4r7 Cs3

  8. #8
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    ZBrush 4R7 Cs3



    Note on the Gizmo
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  9. #9
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    This image shows my "making pipes" workflow.



    Complex piping networks can be made this way.



    This image shows how you can make complex-looking objects just by adding
    a NanoMesh to a simple base mesh.



    I have two basic ways of generating "bunches of 3dcubes" (Base mesh).
    I can either created them directly into ZBrush or generate
    them using Structure Synth (I write my own code).




    Adding a little Photoshop...


  10. #10
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    Nicely done, better than my attempts with Structure Sense....
    Very nice texturing and displacement work, Like it a lot.
    ...email me
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    “Time's the thief of memory”



  11. #11
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    Hello Blueferret, I've been following, over time, your many and varied use of various tools/features
    in ZBrush resulting in an amazing array of images which are a great deal of inspiration to us all ZBrush lovers.

    I was to introduce and elaborate on the subject of Structure Synth and ZBrush at a later date but since you
    you are mentionning it here, I'll do a little introduction here.

    As you probably know, Structure Synth has only one purpose and that is to create an array of transformed cubes
    in 3D space ( it does spheres also, but I don't do spheres ( I did once...)). Once you create a bunch of basic cubes
    in 3D space, you need to totally reorganize these into a coherent set and ZBrush is the perfect tool to do this.
    The marriage of S. Synth and ZBrush can truly be extraordinary and something to behold.

    I the first image, the central cubes were generated in S.Synth, reorganized in ZB and with the addition of a simple
    Nanomesh to all faces results in an interesting image I think.

    In the second greyscale image, again a simple Nanomesh was applied to a hole bunch of cubes generated in S.Synth
    resulting in the CityScape-like image below. ( I did this twice and assembled them in ZB ( and Photoshop)).
    In the other images, I separate the Nanomeshes with different materials to distinguish them from the base meshes.

    Note : all images are rendered in Keyshot.











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  12. #12
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    By all means do a process description using SS and Zbrush, I for one will be very interested in seeing and maybe learning it a bit better
    Deke (blueferret)
    ...email me
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    Default

    Very interesting to see this type of construction!
    Pixologic official: Blog | ZBrushLive | Twitter | Facebook | Instagram | Discord
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    My personal 3D - 3D Printing blog: polysculpt.com

  14. #14
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    Default

    @Totyo Yes, interesting, loads of fun and with great potential.

    @Blueferret

    Here's the average thing I do with the cubes I build in S.S.
    The first set of cubes ( sent to you as ObjA ) is a simple set of randomly transformed cubes.
    The first image shows a Nanomesh applied to all faces of this set. ( Door1 from Imm Train, available in 4r7 )
    ( This is how I made the first image in post #11, above).




    From here you can vary every parameter inside the Nanomesh Palette to get different results.
    The alignment is also an important parameter to vary to get different/interesting results.
    Replacing the Nanomesh with other available ones will, of course, result in different effects- Zillions of possibilities here.
    As examples, the next image shows two gizmos quickly made just by changing the Insert/Nanomesh.
    Don't forget, you can also modify the base mesh for different results ( duplicating parts, stretching, rotating etc...)
    You should have fun with all the possibilities here.



    If you are interested in more, in my next post I will show you how to make pipes from a simple base mesh, as seen in this last image.
    Have fun.

  15. #15
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    Hey there.
    Thanks for posting your work flow, appreciated much
    I also posted an answer on my thread about coding
    I see your work is much more involved, while I try to work more with organic stuff
    I envy the ability to do complex hard surface structures, great creations in your portfolio _ Deke
    ...email me
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    “Time's the thief of memory”



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