Have the base dynameshed in, doing retopology with zspheres and zmodeler right now.
Have the base dynameshed in, doing retopology with zspheres and zmodeler right now.
More progress, spent a lot of time trying to get the shape of the eyes right.
Further retopo progress
Keyshot test (first time using it) and core progress.
More progress made today on the core, and some more keyshot practice.
![]()
Further progress on my first mecha, rendered in Keyshot
Slow progress as we were prepping for Irma, impact on us won't be as severe as forecasted so updates will be more frequent again given we still have power after tomorrow.
![]()
Last edited by Dangerst; 09-10-17 at 03:09 PM. Reason: fix a quick symmetry problem
Today's progress, rendered in Keyshot. Eye and head sensor hardware next, then moving onto either the hip or shoulder armor.
Sensors hardware added into the head unit, render test in keyshot, I might make the glass diffuse more once I get to texturing in Substance Painter
Changes to the head unit and today's progress on the shoulder so far.
love it
Thanks Ban_Dai, also I dig the name.
More progress made hands and feet are placeholders.
![]()
Basic joints modeled in, tested for clipping, also partially shown is the backpack unit which has been modeled in. I've removed the placeholder hands as they were distracting.