1. #1

    Default "Wik" Main character for a video game

    This is a character I made for a game called "Wik and the Fable of Souls" : www.wikgame.com

    Wik'sFace.jpg

    I made the character and the tree branch it is sitting on and a colleague made the background. The foreground branch and the character were both modeled in Zbrush then rendered in max.MainMenu.jpg



    an early version Wik TestRender.jpg

    couple shots of the model in Zbrush wikModel01.jpg wikModel02.jpg

  2. #2
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    nice render what a great environment>any plans for fmv of WIK

  3. #3

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    No plans for fmv. He was just intended to be in the game, however it would've been fun to make a movie.

  4. #4

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    No Plans for fmv. It just was intended for the game, however it would've been fun to make a movie.

    Sorry for the previous empty post.

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    truly awesome man! reminds me a bit of gollum, but i don't think that's a bad thing... thumbs up on the the environment as well!


    dado

  6. #6

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    My inspiration was a troll doll, but I can see the gollum connection.

    The background was done by a very talented friend of mine (Chung Ho Kan). I made the character and the branch he is sitting on. I agree the background does look great.

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    very nice work He has a great sense of character.

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    dude, this is just over the top...absolutely outstanding work...i have so many questions, but i just wanna get 3 answered right away...i guess i'll just ramble them to you, and you can answer what you'd like.


    first off, as far as the branch and Wik, was it all completely modeled in zbrush from the very start to very end? if so, is this all zspehere work and did you have any trouble with topology or anything technical like that? if not, at what point did zbrush come in? Did you texture in zbrush as well? how many polys on each object?

    excellent work mate!

  9. #9

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    denzil40 Thanks for the kind words

    abxy I appreciate the compliments... as far as the branch goes I started with a very basic shape in max and exported it into zbrush. Then I just subdivided it and started sculpting. I did not texture it in zbrush I used deep paint.

    For the character I modeled a low poly cage in max and then exported it in zbrush where I did all the details. I did texture the character in zbrush.

    The branch was about 150 k polys and the character was around 2.5 million

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    Great charictor

    Cant wait to play it

    For Hire.

  11. #11
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    It's fantastic!
    I also want to draw such a picture.
    f it can do, I will want to see a clear background.

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    Great picture !

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    Great model and rendering,but i think the pose of the character hanging on the

    branch looks a bit to stiff, i think there should be "movement" and a sense of
    gravity in the model !
    Just my "humble"opinion as people say...when they mean the opposite

    jantim

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    Default a question

    very nice work mad
    what i like to know is

    1) did you use displacment map? or did you import the whole 2.5 m back to max?

    2) isnt a game charcter should be low res?

    Doron

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    Wink Curious...

    Big eyes human froggy
    Pilou
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges
    French Pixologic Site

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