Ideas sketched out for a Seasonal Horror character. The idea of walking downstairs to pick up mail in the morning and seeing a scary SnowMan looking back through the window stood out the most.
Ideas sketched out for a Seasonal Horror character. The idea of walking downstairs to pick up mail in the morning and seeing a scary SnowMan looking back through the window stood out the most.
Sculpted in Zbrush from primitive shapes, to arrive at the basic form of a character.
Take the base mesh and create a low density mesh, with joint posing in mind.
The SnowMan now has detail sculpted into the mesh.
The Base Colour was painted using PolyPaint in Zbrush.
Low and High detail mesh were brought into Substance Painter, along with a colour map converted from polypaint in Zbrush. Then maps were baked and painted.
SnowMan
by xenosculptor
on Sketchfab