1. #16
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    Default

    She looks perfect!

  2. #17
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    Default SculptJanuary2019

    Hello friends! I'd like to show my speed sketches done for SculptJanuary2019 contest. I worked on every artwork after my day routine. Most of them was done in really short time from 1 to 2 hours. During this contest I used basemeshes from ZBrush content: DemoHead, DemoHeadFemale, Julie, Ryan_Kingslien_Anatomy_Model. Subtools was rendered on Keyshot 7. Thanks for your support!

    I'd like also invite you to watch my process sculpting on https://www.instagram.com/krzysztof.gryzka/
    If you want to watch 3d models, you can find them on my Sketchfab https://sketchfab.com/gryzka (I'm still uploading whole gallery)
    Better resolutions on Artstation https://www.artstation.com/artwork/3ob0eY


  3. #18
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    Default ZBrush 2019 - NPR

    Hi folks! Time to make some tests with new release of ZBrush 2019! At first I'll show you some experiments with NPR. I'm really amazed how this tool is flexible. In past I spent much time trying to convert my 3d artworks into 2d celshading using 2dpainting/compositing software. I think with NPR I have more control to make artworks like sketches, inking, watercolours. I must to spend more time with NPR to develope interesting filters.







  4. #19

  5. #20
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    Well deserved Krzysztof! Grats

  6. #21
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    Default

    nice sketchwork too

  7. #22
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    Default ZBrush to Keyshot Exclusive Content - Skeksis

    Thank you!

    Hi! This is a test render of my project based on the characters from the movie "Dark Crystal" from 80'. To perform it I used the background and clay delivered by Pixologic with the ZBrush to Keyshot Bridge.


  8. #23

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    oh, skeksis... nice !

  9. #24
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    Default Another Day Of Life

    Hello friends! Today I'll show you my professional works for amazing movie titled "Another Day Of Life" directed by Raúl de la Fuente and Damian Nenow. I was dreamed about this possibility for years and one day my dreams came true. Thank you all creators, supervisors and directors for possibility.

    In my work ZBrush was really helpful tool in modeling process. All the models that I'am showing on renders are midpoly meshes with Dynamic Subdivision. The modeling process was based on sculpting without divide meshes. It was depended on film technology. Very useful tool that I used during modeling process was Dynamic Subdivision, it helped me to understand how model will look smoothed with cell shading in film. During blendshape modeling process for eye and face animations I used Layers, which allowed me to organize face emotions













  10. #25
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    Default

    Wow, you've been busy! Really nice work.

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