ZBrushCentral

Fly girl

hey! I figured I would post this character here too. I made this character a little while ago but when I looked back on her I was not that happy with the result. Her face looked wonky and the render itself was not really good. So I decided to rework her and now I am much more happy with the result.

She’s sculpted in pose. This is something that I really enjoy doing. Characters that I do for work are very detailed and technical so I like on my free time to be more loose. Not worrying about topology or structure, just having fun with forms and colors.

Here are some shots.

Attachments

new_fly_girl_03.jpg

new_fly_girl_06.jpg

new_fly_girl_04.jpg

new_fly_girl_05.jpg

skin_shader.jpg

gray.jpg

polypaint.jpg

Excellent form and balance. Definitely TR worthy. :+1:

Brilliant work! You’ve certainly captured her spunky attitude very well!

I am curious, are the beauty renders BPRs or from an external render engine?

Thank you guys! :slight_smile:

@sudhan, yes all the beauty shots are rendered directly in marmoset toobag, so BPR rendering. There are no textures though it’s all polypaint. The turnaround shot are just zbrush screenshots.

@KarakarT Ahh I see. By BPR I was refering to ZBrush’s built-in render engine. But nonetheless the results you’ve got with Marmoset Toolbag are very cool too!

Very lovely and fluid pose. I really like it, even more for sculpting like that.
Great painting btw.