1. #16
    New Member Follow User Gallery
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    Mar 2012
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    Wow, thanks Pixologic for choosing my stuff for TopRow. That is such an honor to be among those great artists that were always a source for inspiration and learning new awesome techniques.
    And thanks guys for the kind words

  2. #17
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    The Wicked Tip of West Texas
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    Congrats On Top Row! I was hoping it would get up there.
    And thank you for the comment, glad to know those brushes
    are being put to good use. Love knowing where and how they
    have been used. =)

  3. #18
    Senior Member Follow User Gallery
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    Thumbs up Tricky tutorials and...

    ...nice detailed starships and landscapes!
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges
    French Pixologic Site

  4. #19
    Member Follow User Gallery
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    Sep 2011
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    Spain
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    Default Congrats!!!

    Congrats on the Top Row and thank you for the tutorial!!
    "Everyone is born a genius, but the process of living de-geniuses them" (R. Buckminster Fuller)

    Thank you for visiting
    my site!!

  5. #20
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    Mar 2010
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    Great tutorials!

  6. #21
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    Jun 2015
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    Blackpool
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    A real big thanks for sharing your uber methods, see, dummies like me would never think to go down those routes. thank you. you're a star. im a save your pages so i dont forget your cool methods. fair play for teaching us. im been modeling over 20 years and still learnig.. great stuff..just great.

  7. #22
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    Jan 2015
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    Raleigh, North Carolina, USA
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    Default Thank you for the tutorial

    ...and for sharing your brushes. They are great!

  8. #23
    Senior Member Follow User Gallery
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    Aug 2004
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    New York City
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    Thank you for posting these. Your shapes are very imaginative and the tips you made for us are going to be very helpful. I love your approach to thinking through how to make the best use of ZModeler. If you ever decide to make more tutorials or say, Gumroad tips and tricks, please let me know. I am there!

  9. #24

  10. #25
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    Mars
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    Excellent work/tutorial. Much appreciated.

  11. #26
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    Feb 2018
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    USA
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    1

    Default Steps After "Make Boolean Mesh"

    Mr. Schade,

    Would the final mesh you've created in the tutorial be what is baked into a normal map, or would you first retopo it for better subdivision? I was told that sharp edges aren't good for normal baking, so using Zremesher/Dynamesh after making boolean mesh would not be enough to have clean subdivision. Or at least that is what i've been told.

    Could you possibly show what you do after you make boolean mesh to get to the final, bake-able high poly mesh?

    Thank you in advance!

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