Here is a test for some anatomy.
I did the render in Zbrush, it’s great for look dev but I find it really hard to grasp how the materials work.
Feel free to c&c
Cheers
good start but I would study the proportions of an actual skull a little more.
a few things I notice:
-parietel bone and Occipital bone (whole back of the head) are too small
-mandibular too narrow
-several wrong axes
also, I would decide if its male or female…so you can flesh out the features accordingly (roundness of the eye socket, mandibular width etc)
keep going!
cheers
thanks for the feedback, I can see these more now with a fresh eye.