ZBrushCentral

Anatony test

Here is a test for some anatomy.
I did the render in Zbrush, it’s great for look dev but I find it really hard to grasp how the materials work.
Feel free to c&c
Cheers

skullRenderTest.jpg

turnAround.jpg

Attachments

turnAround.jpg

good start but I would study the proportions of an actual skull a little more. :slight_smile:

a few things I notice:

-parietel bone and Occipital bone (whole back of the head) are too small

-mandibular too narrow

-several wrong axes

also, I would decide if its male or female…so you can flesh out the features accordingly (roundness of the eye socket, mandibular width etc)

keep going!
cheers

thanks for the feedback, I can see these more now with a fresh eye.