This is a personal project, I came up with the concept combining my love of history and creature design. It’s currently in the Cub Brush Art War 2 contest.
Final Polycount: ~82k (including hair cards)
Process:
- Original high poly model pulled up from ZSpheres in ZBrush
- Some re-topology done with Zremesher
- Small hard surface pieces, retopology and UVing done in Maya
- Hair cards created in photoshop (not the best method but eh it worked) placed with Hair Grabber 2
- Texturing Substance Painter
- Character posed using junk rig from Mixamo and all other tweaks in Maya
- Rendering Marmoset Toolbag 3