ZBrushCentral

Game Character Bust, with Layered Blend Shapes

Hey guys just finished working on my latest personal project, rendered in realtime in UE4, sculpted in Zbrush and using Layers for expressions and details.

First-Image.jpg
Wrinkle-Map.jpg
Black-and-White.jpg
Highpoly.jpg
Gif-Layers.gif
Topology.jpg
UVs.jpg

Attachments

First-Image.jpg

Wrinkle-Map.jpg

Highpoly.jpg

Gif-Layers.gif

Topology.jpg

UVs.jpg