I agree with Marzalet, the images are fascinating to look at as they are. Perhaps try more Material exploration.
I agree with Marzalet, the images are fascinating to look at as they are. Perhaps try more Material exploration.
sadicus | My Gumroad | w10 | nvidia GeForce 680M |
Soft kitty, Warm kitty, Little ball of fur. Happy kitty, Sleepy kitty, Purr Purr Purr
@sadidus Materials and texturing are surely things I need to improve.
Thanx for the reminder and the kind words.
One of the first image I made using the method described in this thread.
Modeled in ZB4R8 Rendered in Keyshot.
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A really lovely image.
I could get lost in all the roads , the bays and inlets, the twisted roots and the strange cities.
......Nobody tries to be lah-di-dah or uppity--There's a cup-o'-tea for all.
Thank you for all your encouragements Mr. Top Row guy...
Modeled in ZBrush 4R8 & Rendered in Keyshot
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Hey , pretty interesting experiments. I also have a problem with presentation or maybe I mean of how to fit the objects I make into the background. any way neat stuff !![]()
Here is a quick foward history video on the making of the object shown in post # 5 ( above ) made in ZBrush. [youtube]
Modeled and rendered in ZB2018 - CS6![]()
A foward history video for the image above.
Modeled in ZB2018 & Rendered in Keyshot - Cs6
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This is pretty cool . reminds me of electro mechanical butter-flies. would be really nice to see your process of creating these extraordinary visions.![]()
Deformation modeling + 2.5D - Cs6
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Like it!
2.5 d ... a ZBrush render I guess?
A Zbrush 2.5D BEST Render indeed Erik.
Texture also partially built in 2.5D.
Don't seem to see much 2.5D these days.
Kind of miss it...