Cool man , I like the darkness...
Cool man , I like the darkness...
Modeled from a simple object ( various 3D cubes ) in ZB4R8 - Keyshot Render + some comp. in CS6.
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Deformation Modeling + ArrayMesh Rendered in Keyshot + Cs6
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Its very interesting, love the cutouts in it and the ivory curves. Keep up the Xploration![]()
great and inspiring experience my friend, good work, keep up
That's really interesting. Nice one!
https://www.artstation.com/artist/dtschultz
Senior Environment Artist - Red Storm Entertainment
blueferret , victorportella , dtschultz : Thank you for your interest and encouraging words.
I'm experimenting with different things. Can't wait to see where this leads me...
The model in the video was made by using a displacement on the object seen in this B & W image ( all made in ZBrush ).
Below is a still image of the model as rendered in ZBrush (BPR).
The "Back" view was difficult to render in ZBrush since the lighting system here is external to objects
and therefore produces significant shadows obstructing the "insides" of complex objects as it is the case here.
KEYSHOT TIP :
In Keyshot on the other hand, one can create lights from objects and the placement of these, inside complex
objects can also be quite a chore.
To remedy this, I constructed an object inside of ZBrush which would serve as a light ( or lighting system )
when sent to Keyshot.
This object is made ( in ZBrush ) by placing a flat plane in front of the model in back view position.
This plane is then deformed by using the MatchMaker brush on it, resulting in an object that has the same shape
as the inside of the model. I then introduce this object inside the model and apply a light material to it, in
Keyshot, resulting in this last image.
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