1. #1
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    Default Deformation Modeling

    Hello everyone.
    I'm in the process of exploring new functions I recently discovered lurking deep inside Zbrush.
    Here are some result-examples of this exploration using only deformations found in that sub-palette.
    Workflow : Create simple "base mesh" + Zbrush Deformations.


    Rendered in Keyshot




  2. #2
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    Default

    Rendered in Keyshot


  3. #3
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    Default

    Rendered in Keyshot


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    Rendered in Keyshot
    Post in Cs6


  5. #5
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    Default

    Rendered in Keyshot


  6. #6
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    Rendered in Zbrush BPR (Best)

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    Renderd in Zbrush BPR(Best)


  8. #8
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    Default

    Exquisite noodlings. I love the crab like form
    ......Nobody tries to be lah-di-dah or uppity--There's a cup-o'-tea for all.

  9. #9
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    Default

    Here's more noodling floozie...

    ---------------------------------------------------------------------------------------





    Object A was made with ArrayMesh ( 12 simple cubes).
    Object B was made by doodling with object A ( ArrayMesh, deformation etc...)
    Stretching object B, I get object C.
    Object D is obtained by rearranging C ( Symmetry...)
    Object E is obtained only using the deformation palette on object D.




  10. #10
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    Bravo - great results
    ......Nobody tries to be lah-di-dah or uppity--There's a cup-o'-tea for all.

  11. #11
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    Default

    Modeled in ZBrush4R8 Rendered in KeyShot.

    Using the method described above.


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    Very nice
    ......Nobody tries to be lah-di-dah or uppity--There's a cup-o'-tea for all.

  13. #13
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    Default

    @ B.F. As you may have observed, I am mainly into building shapes, geometric shapes etc... using tools unique to ZBrush.

    I've built all kinds of these ( dozens ) and my main problem is to build a suitable environment around these
    to make them "presentable".

    The object in the following image ( derived from the image in my previous post ) is a good example I have with this problem...

    I wish I had your talent for building entire/complete scenes.

    Thanx for looking.



  14. #14
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    Default

    Very interesting exploration of tools!! The results are amazing. I understand the problem you mention, but IMHO the objects are so unique that they can be perfectly presented alone (as if they were sculptures).
    "Everyone is born a genius, but the process of living de-geniuses them" (R. Buckminster Fuller)

    Thank you for visiting
    my site!!

  15. #15
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    @ Marzalet Thank you much for the kind words and encouragement.

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