1. #76
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    Default Some help for us older folks who use ZBrush

    First of all thank you for this update. It makes me very excited to try some new things that have been mulling about in the back of my head. I would like to make one request/suggestion. For the older users like myself whose eyesight may not be as robust as it once was can we get an option to add labels to the colored cones on the deformers and can you maybe increase the size of the description font that appears at the bottom when you hover over the cones? I find it very difficult to read without putting on my glasses and getting close to the monitor.

  2. #77

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    Nothing I'd say would give it justice for your amazing work, so...I'll keep it simple.
    Thank you Pixologic

  3. #78
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    I was just barely scratching the surface of 4R8, and catching my breath.

    Now going warp with ZB2018.................wheeeeeeeeeeeeeeeeeeee!!!


    Thank you Pixologic.

  4. #79
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    scupltris pro is all cool and dany but what about uvwrapping this triangle mesh later on ? ....

    Easy. ZRemesher to get it to a nice mesh. UV Master to unwrap it. Then project details from the original.
    www.lukx.com - CGI

  5. #80
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    OMG just when you thought you had seen everything!
    Really amazing work guys! You really knocked me for a six on this latest version. Thanks for the innovation and the free update is gratefully accepted.

    WOW

  6. #81
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    I have to thank you guys yet again. I bought zbrush and returned it a few weeks later not being able to get over the learning curve. A few years later I bought it a second time, and I've been on the rollercoaster since then.

    Zbrush has easily been the single best investment for digital work for me.

  7. #82
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    Are you the Gareee from the old DAZ days?
    ---Wolff On The Prowl---

  8. #83
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    The one and only! We've both seen each other here in zbc for years.

  9. #84
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    Gareee is a legend of the old days. LOL

  10. #85
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    Default

    Again thanks for the free update!!!
    .Have you guys thought of relesing an Android version? Even if it only has the most common features it will be great. It will make Zbrush even more popular. I hope you read this.

  11. #86
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    Well glad your still around sir.
    ---Wolff On The Prowl---

  12. #87
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    Thank you Pixologic! you are the best.
    *************************
    Digital Mapping & Graphics



  13. #88
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    When I played with Sculptris 2 years ago, I always though "why this subdivide brush feature didn't exist in zbrush?" Its so great and dynamic.
    It's really nice to see that my wish became true

  14. #89
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    Question OBJ Import will not accept Color Vertex information

    On the ZBrush 2018 feature page at the bottom it says:

    "OBJ Import will not accept Color Vertex information"
    Did you guys mean now instead?
    ZBrush - Narrowing the gap between Imagination and Manifestation DeviantART

  15. #90
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    Default

    Late to the party here. I never would have known there was a new Zbrush version out if I hadn't decided to drop by ZBC, which is something I do infrequently these days. Used to be I'd get an email or something.

    Thanks again for another great, game-changing update, free for existing users to boot! I really, really appreciate this. Thanks for your continued hard work.


    If you'll pardon one little bit of nitpicky feedback, I really wish you would nip this "Cones of Dunshire" interface for the deformers in the bud, before you get too attached to it. I'm speaking as someone who loves the transpose action lines and finds them reasonably intuitive, so you know I'm not simply opposed to novel control schemes, but the cones aren't intuitive at all for me.

    They require a lot of hunting and pecking, trial and error, even with the mouseover labels. Sometimes there can be 15 different cones on the screen at once! Furthermore they rely on increasingly subtle shades of color to differentiate at a glance, but not every human perceives color in the same way, or at all.

    I dont have any better ideas, sadly. Im not an interface designer. Im sure there's no simple solution for trying to keep a minimal interface onscreen to do as many different things at once as you're trying to do with the deformers. But I find myself avoiding the use of the otherwise very handy deformers in favor of more direct, intuitive approaches to manipulating geometry because I dont want to have to muddle through all those cones.


    Thanks again for the update and your continued efforts!
    -Scott
    Formerly Known As Bingo Jackson

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