1. #1

    Video A b b e y

    Hello everyone!
    This is my attempt to likeness bassed on the aussie supermodel and actress Abbey Lee.
    The main goals of this project were: Learn to sculpt female anatomy, learn to model simple accesories and try likeness.


    Basemesh in maya and everything else in zbrush.

    Artstation: https://www.artstation.com/luis_deckard

    Timelapse: https://youtu.be/JbUy3yA0ko8


















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  2. #2
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    i personaly would say dont focus so mutch on skinn detail
    thers mutch more beuty in female forms than small uneven bumps u see only close up
    I think you can improve your face sculpting more some reffrence of female faces you can find here https://www.google.ro/search?q=Janni...qMO-MOLszD14M:
    an classy beuty you might like to hear about is 40s actress Gene thirney( based on you pick for face forms)


  3. #3
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    Thank you marrakech, it will be very useful.
    What fov perspective value do you recommend me? I worked with an angle of 50, but I don't know if it's the right one for likeness

    Artstation: https://www.artstation.com/artist/luis_deckard

    Instagram: https://www.instagram.com/luis_deckard/

    Email: luis.deckard.studio@gmail.com


    "Happiness is only real when shared" - Christopher McCandless


  4. #4
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    i would suggest an angle of 20 or 23 for faces 50 is ok for full figure but after you established the face at 23

  5. #5
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    Thanks a lot!

    Artstation: https://www.artstation.com/artist/luis_deckard

    Instagram: https://www.instagram.com/luis_deckard/

    Email: luis.deckard.studio@gmail.com


    "Happiness is only real when shared" - Christopher McCandless


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