ZBrushCentral

A b b e y

Hello everyone!
This is my attempt to likeness bassed on the aussie supermodel and actress Abbey Lee.
The main goals of this project were: Learn to sculpt female anatomy, learn to model simple accesories and try likeness.

Basemesh in maya and everything else in zbrush.

Artstation: https://www.artstation.com/luis_deckard

Timelapse: https://youtu.be/JbUy3yA0ko8

Abbey-(render-01-b).jpg

Abbey-(render-02-b).jpg

Abbey-(render-01-a).jpg

Abbey-(render-02-a).jpg

Abbey-(render-03-a).jpg

Abbey-(render-04-a).jpg

youtube preview.jpg

Attachments

Abbey-(render-01-b).jpg

Abbey-(render-02-b).jpg

Abbey-(render-01-a).jpg

Abbey-(render-02-a).jpg

Abbey-(render-03-a).jpg

Abbey-(render-04-a).jpg

i personaly would say dont focus so mutch on skinn detail
thers mutch more beuty in female forms than small uneven bumps u see only close up
I think you can improve your face sculpting more some reffrence of female faces you can find here https://www.google.ro/search?q=Jannie+Baltzer+model&client=opera&hs=lyF&tbm=isch&source=iu&ictx=1&fir=ASzHgDzhlo1twM%3A%2CCe2yiwsITaX8yM%2C_&usg=__z7txFEyPtuEG-C5XR4fgy8kYNFw%3D&sa=X&ved=0ahUKEwi4jbGHpLvaAhXS2aQKHUIyBzIQ9QEIMzAF#imgrc=iqMO-MOLszD14M:
an classy beuty you might like to hear about is 40s actress Gene thirney( based on you pick for face forms)

Screenshot (37).jpg475_elizabethmessina.jpg154739-5724-l-UDAbu5Y.jpgwpid380713-2016-collection-by-Jannie-Baltzer-11.jpg

Attachments

475_elizabethmessina.jpg

Screenshot (37).jpg

Thank you marrakech, it will be very useful.
What fov perspective value do you recommend me? I worked with an angle of 50, but I don’t know if it’s the right one for likeness

i would suggest an angle of 20 or 23 for faces 50 is ok for full figure but after you established the face at 23

Thanks a lot! :slight_smile: