1. #1

    Default Samurai Game Character (real time)

    Hi everybody, this is my first post here on ZBrush Central^^. I would like to share my latest work with you guys, i hope you like it. Aim was to stay under 60k Polygons. I had a lot of fun with this project and I learned a lot ,too

    Sculpted in Zbrush. Some box modeling and retypo was made with Maya. Textures was made in Mari and Quixel Suite.

    Greetings from Germany ...Cheers^^.


  2. #2
    Senior Member Follow User Gallery
    Join Date
    Apr 2004
    United Kingdom


    Really, really good!

    Love the breakdown, lots to admire in the way you went about this and the end result.

  3. #3
    New Member Follow User Gallery
    Join Date
    May 2018


    thx man, i appreciate that.

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