ZBrushCentral

Samurai Game Character (real time)

Hi everybody, this is my first post here on ZBrush Central^^. I would like to share my latest work with you guys, i hope you like it. Aim was to stay under 60k Polygons. I had a lot of fun with this project and I learned a lot ,too

Sculpted in Zbrush. Some box modeling and retypo was made with Maya. Textures was made in Mari and Quixel Suite.

Greetings from Germany …Cheers^^.







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Really, really good!

Love the breakdown, lots to admire in the way you went about this and the end result.

thx man, i appreciate that.