1. #1
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    Default Anakin's Podracer

    Hi guys, for this awesome contest I chose Anakin's podracer from episode one. A nice vehicle for Jedi younglings, right?


    Here are some references I used:


    And here the starting concept:



    As for the fabrication of the two engines, I guess the usage of some caster wheels and rigid links between the engines and the cockpit could give stiffness to the structure.


    Stay tuned.
    ianovir

  2. #2

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    Really interesting, looking forward to seeing this develop.

  3. #3
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    This is a super nice star wars vehicle, but I would not want to move this monster through Comic-Con to be honest.

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    Default Wip1

    Thank you guys.


    Here is a first blockout of the cockpit:


    I started from a primitive box, then I shaped the fuselage with the Move brush; other parts were added as rough primitive shapes.


    For the engine(s) I used a different approach

    I started from a primitive cylinder, then shaped it with ZModeler brush.
    Details were added with Booleans, Array meshes and other primitives.
    ianovir

  5. #5
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    Trying to maneuver this would be a bit challenging but it would certainly be a crowd pleaser! Very eye catching.

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  6. #6
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    Default Wip2

    Yeah, I know it could be challenging to fabricate a structure like this, but with a little effort and a bit of good engineering everything is possible.
    Obviously the proportions won't be the same as the movie: the engines will be significantly reduced.


    Here is a little update of the cockpit:

    starting from a previous blockout, I modeled the main mass with the mightly Dynamesh; after that, I retopologized all with zspheres for a more "shape-aware" geometry. Then some little details were added.
    ianovir

  7. #7
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    Default Wip3

    Hi guys,
    A little update of the engine(s), I added the turbin's support, air scoops and details.

    Here is a first version of the engine (very close to original design):


    but I modified it into a more compact and pretty one:





    I have been worried about the details of pipes/wires. I made ad-hoc geometries in 3ds max to be used as custom IMM brush. Each mesh is a solid volume:


    For the model of a single air scoop I started from a cylinder, for the base from a box. I used a lot the ZModeler Brush (I love it) and live booleans for other details.


    Putting engine(s) and cockpit together, so we can have a preview of the final composition and proportions:



    Regards.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    ianovir

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    very nice progress here.
    it's a big piece to manoeuvre, but will surely look cool.


    keep up the good work.
    -r
    rasmus warming
    rasmusw.dk


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    Default

    this is going to be awesome. Love the details your adding. Keep the images coming.

  10. #10
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    Default Wip4

    Thank you guys
    Here an update of the cockpit: the fusolage has been reduced a bit, they were added the towing arms and the "control yokes". I used (a lot of) basic shapes and Zmodeler brush, reached more than 70 subtools.
    The towing arms are designed to be rigid, while the control arms can be moved.
    I tried to maintain a simplified and light design.






    Here a preview of the entire structure:



    Best regards
    ianovir

  11. #11

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    This is really starting to pull together. keep going =)

  12. #12
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    Default Wip5

    Thank you @KurtBoutilier.

    Here a little update.
    First, the most important features, the monitor and the cockpit's controls ():


    then the towing cable:


    for this, I created an ad-hoc IMM brush to be applied on the top of zspheres structure.

    Then, some antennas:


    And last, but not least, the coupling lighting bolt:



    Stay tuned




    ianovir

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    Amazing stuff! Really nice to see how you've developed this model!

  14. #14
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    ye! really nice progress here. hope you will land it in time.

    -r
    rasmus warming
    rasmusw.dk


  15. #15
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    Default Wip6

    Thank you guys

    A colorful update, just having fun painting:






    Here components for 3d printing:



    ianovir

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