1. #1

    Arrow UVMaster PlusPlus *unofficial*

    Seeking beta testers for a Zplugin that extends UVMASTER's current capabilities by allowing textures to be transferred without large polycounts (no polypaint needed )through distance approximation and barycentric coordinates . If I'm reinventing the wheel please do let me know also as I've often needed this feature and have resulted to building out of necessity.

    beta group here


  2. #2


    Hello. I have an off topic question if that's ok. Please ignore otherwise.

    I was wondering if there is a special API access required to write a plugin such like this. I looked a little into scripting but it looks like I would never be able to write a plugin that is deeply integrated like this (or something like ZSceneManager)


  3. #3

    Red face

    Zscripting is mostly limited within the confines of automating tasks but more possibilities open through the use of dlls in conjunction . If you are new to writing dlls for use within zscipting I recommend checking out this thread


    resources are quite scarce and an api / sdk has not yet been made public to my knowledge so round about ways through dll function calls will allow for mesh manipulation

  4. #4


    Thank you for your reply!

    That gives me an important hint although some parts still seems a little cryptic to me. But I think I get the general idea, with the combination of zscripts, and sending memory blocks from the script into the DLL and receiving a different memory block back.

    Btw your plugin sounds like a really good idea, I think Softimage GATOR did the same but that one is not around anymore


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