ZBrushCentral

Lockjaw

I made this character for the Digital Sculpting class at Gnomon with James Schauf. Modeled and sculpted in ZBrush and Maya, clothes done in Marvelous and then sculpted in ZBrush, textured in ZBrush and Substance Painter, Rendered in V-Ray, and comp’d in Photoshop. I pictured him as a dockworker that would fit in the Dishonored universe. I hope you like it!

More images here: https://www.artstation.com/artwork/dYo8K

Based on an awesome concept by Konstantin Maystrenko.

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Very nice work. Good, creepy feel to him

@Tristanartform Thank you!

Decided to do a render of Lockjaw without his mask. Hope you like the solution I came up with!

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