ZBrushCentral

Wall thickness from SVG generated object and 3D printing

Not sure if anyone has a cure, but even though I’ve been using since version 4.something, my lack of knowledge and ability astounds me. Here’s my latest issue regarding 3D printing. I’ve made a vector in Illustrator, saved as SVG. Brought it into ZBrush and performed some deformations - no big deal. Everything looks ok in ZBrush but when the object goes to output at Shapeways I keep having wall thickness issues. I downloaded MeshMixer, but not really sure what I was doing trying to fix the model - but either way still have thickness issues and can’t figure out why. What I’ve been able to find on the forums regarding wall thickness and 3D printing haven’t really addressed my particular problem (I think?). Can someone please give me some suggestions? #zbrush-help

![IllustratorZbrushShapeways.jpg|1100x1600]