Hello everybody!
I share you my last work.
I always learns the stylized, but the work am not allowed a lot of time to understand all the process of creations.
But I have so much fun and I takes a lot of pleasure in worked this style 3d
I hope u like it
Software: Zbrush , Substance Painter , Maya
C&C are Welcome!
Hello everybody !
I share my current Wip which must be a diorama.
I worked the lights and the mood.
I have to Sculpt rocks, soil, a tree maybe to accompany them and surely other props that will enrich the diorama.
C & C are welcome.
Software:Zbrush, Maya, Photoshop, Quixel and Marmoset
https://www.artstation.com/artwork/1KgBK
Attachments
Hello everyone!
I share you the last texture create with Zbrush.
It is a texture seamless in 2048.
If you desired to have the material, said it me I would post it in free download.
C&C are welcome.
i hope u like it!!!
Render with all maps:
Render without Height and Normal map:
Zbrush Sculpt:
Attachments
hello everyone!!
I share you my last sculpt on ZBrush.
I continue worked βStylizedβ and to look further into my knowledge and worked of advantages.
It is a particular style which is difficult for me, but gently but surely
C&C are Welcome
I hope U enjoy friends!
Attachments
Hi everyone!
I have create a base for my previous creation.
It is a really basic support, and the sculpt is quite as basic.
The goal of was accompanied the stones for a more complete aspect.
C&C are welcome!
I hope U enjoy!
Attachments
Hi again everyone!
I present my very first scene to you which I am making.
It is a scene/stylized diorama very inspired in term of atmosphere of Diablo (it is my favorite game since the very first game ^^).
I started with a fast out block of the objects, like their placements.
I gradually model in low poly the majority of the props which go made up the scene.
I work at the same time on environment and the lights for one returned very dark fantasy.
C&C are very welcome, it is the first time that I make this kind of project.