Hi, here’s my latest personal project I’ve been working on for the past month.
The model was sculpted with Zbrush, skin detail has been enhanced using displacement maps from XYZ. Retopology, polymodeling, uvs and scene setup done with Maya. Texturing made with Substance Painter, Zbrush and Photoshop. For hair I used Xgen and for rendering Arnold Render with AlShaders. Final compositing done with Photoshop.
Hope you like it.