ZBrushCentral

Balt

One of my goals in this project was to model from scratch in Zbrush which I succeeded. I did a little clean up in Maya later. It was fun, but I’ll stick with Maya or Blender for hardsurface modeling.

Modeling: Zbrush & Maya
Texturing: Substance Painter
Rendering: Vray
Compositing: Nuke

Concept by Maxwell Davenport

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