Hi folks,
Here is my new pic, completely done (modeling, posing, texturing, rendering) in ZB2. It was made of zspheres and futher modeled in preview mode (I reached 800 000 polys, but I can’t go more because of insufficient RAM )
However even in this resolution - it is fully posable (I post more shots of this creature later this week). I also want to animate it in zbrush.
What I’ve learned during this session (hope it helps somebody):
Use smart resymetry often ! (mandatory for sculpting in preview mode)
Add as much details in lower resolutions as you can
Start with muscles (if you want some) in at least 100k polys
Start with tiny details in at least 500k polys
Save your tool a lot
These principles works for me. I dont say it works for everything, it is still on your own creativity!
Feedback much welcomed!