1. #1

    Default ATOMEYES Zmaker V1.0 FREE

    ATOMEYES Zmaker V1.0 FREE

    Hello everyone,

    I am happy to share my Ztool with you.
    This package is free for use in commercial and personal projects.
    You are free to make any modifications necessary for integration into your project.

    This Ztool is based on the application of layers that will allow you to set your eyes as you wish.
    One Ztool composed of two spheres with Uv's.
    Set your layers, bake and extract your maps.
    I created this ztool during my free time for all people who want to create realistic or cartoon eyes quickly.
    You cannot license, sell or resell, create or uploading this Ztool or new packs from this Ztool to another cloud computing, marketplace etc...
    If I wanted to make money with this Ztool. I would have already done.
    I'm not asking for anything.
    See my Ztool in a bigger project will be enough to make me happy. So be creative...

    What you got.

    Sphere1 = internal sphere = 152 layers

    Sphere2 = external sphere = 27 layers

    Veins alpha pack = 12 veins alpha


    Texture mask chameleon and octopus ( set chameleon or octopus eyes, create new layer, apply texture mask, mask by intensity, now you can modify those eyes as you want...)

    If you need help, ask me

    IMPORTANT :

    ONLY WORKS WITH ZBRUSH 2018.1
    And future version I hope...


    Have fun.

    Google drive Downloadlink 1 :
    https://drive.google.com/file/d/1j0ixvMLX0zT4FjJ_8qSDqvKDgjOsGndh/view?usp=sharing

    Alternative download 2 :
    https://we.tl/t-ogEBwWgpAW

    Alternative download 3 :
    https://mega.nz/#!3Xp1nKwI!zYnGBw0amPXET1d8hjYfU2SMnycTs28Q9m2gYwS 4LVE

    Alternative download 4 :
    https://we.tl/t-z9tDKYRPov

    Alternative download 5 :
    https://mega.nz/…








  2. #2
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    Default

    Thank you very much for this wonderful gift.

  3. #3
    Member Follow User Gallery
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    Default Thanks a lot

    Just what I was looking for..!!!

  4. #4
    Member Follow User Gallery
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    Default

    Thank you so much for your kindness !!!!

  5. #5
    Senior Member Follow User Gallery
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    Default

    Thanks for the share !!!
    Very kind of you

  6. #6
    New Member Follow User Gallery
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    Mar 2018
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    Thumbs up Thanks a bunch!

    It's really cool how you integrated different creatures eyes and mechs into the sliders
    Very kind and generous of you!

  7. #7

    Default

    Thank you so much for this free tool. I am a beginner struggling with eyes, so this really helped alot.
    I am having trouble with the outer sphere, it is clouding the color of the iris.

    Am I doing something wrong? Do let me know when you are free to answer questions. Thanks!

  8. #8
    Senior Member Follow User Gallery
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    Most generous - downloaded with thanks
    ......Nobody tries to be lah-di-dah or uppity--There's a cup-o'-tea for all.

  9. #9
    Senior Member Follow User Gallery
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    Default

    Hey, everybody thanks for your com.

    zedabyu : If you want to render in zbrush, just bake your external sphere 2 then fillcolor in brown. Active transparency in display and render properties, fill matcap toyplastic. Sphere 1 active veins and sclera if you need, now you can launch bpr render.

  10. #10
    Member Follow User Gallery
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    Default Thanks!

    Awesome, thank you for your generosity!

    Behind unfinished art cries an unfinished artist. ~Terri Guillemets

  11. #11
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    Default

    Tritt : Thanks for your com. You're welcome

  12. #12
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    Default

    Extremely generous of you ! It seems like this project of yours has taken an insane amount of time to work on. A million times thank you !

    I got one question tho, if i were to create a "realistic" eye for a human character in a video game. Would i need to merge spheres 1 and 2 before exporting ?
    Or should they be separate objects always ?

    I have created multiple video game characters already, but making the eyes look realistic is a feat i haven't yet conquered !

  13. #13
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    Default

    prfn : Thx for your com. I think it's better to export Sphere 1 and 2 separately. Use glass material with refraction activated on sphere 2. If you really need to merge everything, uv's will be overlaped. Replace them and it will be fine, I hope

  14. #14
    New Member Follow User Gallery
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    Default Could use some help and how to use the eye ztool

    Hello @Atomizzer . Thank you for the fabulous ztool for eyes. unfortunately im truly a beginner in zbrush. other than loading the ztool, im not sure how do you apply all the textures selection inside zbrush? right now when I load the eye ztool its only a white eye with no texture or any polypaint. Hope you can guide my hand and show the rope. Thank you in advance.

  15. #15
    Senior Member Follow User Gallery
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    Default Tutorial request

    Will anyone that understands the steps please make a tutorial? I'm not that familiar with layers and it looks like you just turn on the "eye" icon, then bake per layer? This looks really fun, Thanks!
    https://youtu.be/xwOb-Mo18cY?t=394
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    sadicus | My Gumroad | w10 | nvidia GeForce 680M |
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