1. #1
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    Default Pawel Jaruga (Levus3D) - showcase thread

    Hello Zbrushers!

    I would like to present a character I've made at the beginning of 2018.
    Ogre for Witchfire game by The Astronauts.

    I made this model from scratch, without a concept.
    Sculpted with Zbrush of course and presented highpoly renders are made in Octane 4.0
    Textures here on screen are procedural, with some tiling dirt/fabric tiled textures.

    I get a brief from Adrian Chmielarz and his crew, and we started to modeling it iteratively.
    More about creation process you can read in this article.

    You can also check it out on Artstation:
    https://www.artstation.com/artwork/k42186

    Hope you like it!


  2. #2
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    Excellent character, great feel, great sculpt and without concept ref. Very nicely done!

  3. #3
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    @Tristanartform - thank you!


    Hey fellow Zbrushers!


    New model made in winter (December 2018/January 2019) that gave me a lot of fun!

    Software used:
    ZBrush​ - for sculpting and posing
    Blender​ - for scene assembly
    3DCoat​ - for 95% of textures (hardsurface) and mapping
    Substance​ Painter- for texturing face and bust
    Octane Render​ - for gpu rendering.

    First screen is 4k, so you can check the details.


    https://www.artstation.com/artwork/aROk69















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