ZBrushCentral

Pawel Jaruga (Levus3D) - showcase thread

Hello Zbrushers!

I would like to present a character I’ve made at the beginning of 2018.
Ogre for Witchfire game by The Astronauts.

I made this model from scratch, without a concept.
Sculpted with Zbrush of course and presented highpoly renders are made in Octane 4.0
Textures here on screen are procedural, with some tiling dirt/fabric tiled textures.

I get a brief from Adrian Chmielarz and his crew, and we started to modeling it iteratively.
More about creation process you can read in this article.

You can also check it out on Artstation:
https://www.artstation.com/artwork/k42186

Hope you like it!

witchfire_ogr_render_03_cine_1920x1080.jpgwitchfire_ogr_render_01_cine_1920x1080.jpgwitchfire_ogr_render_06_single_A.jpgwitchfire_ogr_render_06_single_B.jpgwitchfire_ogr_render_06_single_C.jpgwitchfire_ogr_render_15_zbrush.jpgwitchfire_ogr_render_18_zbrush.jpgwitchfire_ogr_render_16_zbrush.jpgwitchfire_ogr_render_17_zbrush.jpgwitchfire_ogr_render_20_clay.jpgwitchfire_ogr_render_21_clay.jpgwitchfire_ogr_render_23_clay.jpgwitchfire_ogr_render_22_clay.jpgwitchfire_ogr_render_30_sketches.jpgwitchfire_ogr_render_02_cine_1920x1080.jpg

Attachments

witchfire_ogr_render_03_cine_1920x1080.jpg

witchfire_ogr_render_01_cine_1920x1080.jpg

witchfire_ogr_render_06_single_A.jpg

witchfire_ogr_render_06_single_B.jpg

witchfire_ogr_render_06_single_C.jpg

witchfire_ogr_render_15_zbrush.jpg

witchfire_ogr_render_18_zbrush.jpg

witchfire_ogr_render_16_zbrush.jpg

witchfire_ogr_render_17_zbrush.jpg

witchfire_ogr_render_20_clay.jpg

witchfire_ogr_render_21_clay.jpg

witchfire_ogr_render_23_clay.jpg

witchfire_ogr_render_22_clay.jpg

witchfire_ogr_render_30_sketches.jpg

witchfire_ogr_render_02_cine_1920x1080.jpg

Excellent character, great feel, great sculpt and without concept ref. Very nicely done!

@Tristanartform - thank you!

Hey fellow Zbrushers!

New model made in winter (December 2018/January 2019) that gave me a lot of fun!

Software used:
ZBrush​ - for sculpting and posing
Blender​ - for scene assembly
3DCoat​ - for 95% of textures (hardsurface) and mapping
Substance​ Painter- for texturing face and bust
Octane Render​ - for gpu rendering.

First screen is 4k, so you can check the details.

https://www.artstation.com/artwork/aROk69