1. #1
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    Default Ricardo´s Sketchbook

    Ecorche project - from zbrush to a small production batch - result from many anatomy studies.

    After some personal debating (and some level of insanity), it´s being produced in a small amount of pieces after some friends asked for a "real life" version
    which has been developed with SLA 3d printing (plus sanding, surfacing, priming, casting, priming again, painting, sealing, assembling and all kinds of testing with different resins, molds, etc,...)

    Specs: 30cm plus base, compound resin, gray/cream color, arms and head dettachable, using magnets (neodimium).







  2. #2
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    Trully awesome! I love it.
    Did you produced it?

    Btw, you don't have to blur out the *****, it's not facebook

    edit: didn't know that word p e n i s is forbidden

  3. #3
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    Trully awesome! I love it.
    Did you produced it?

    Btw, you don't have to blur out the *****, it's not facebook

    edit: didn't know that word p e n i s is forbidden
    Thanks! Really glad you liked it. And yes, I got a trauma from Facebook and Instagram
    I´m producing it, yep. Small batch of 30 copies right now, a long way from Zbrush to SLA printing, specially when I first realized that even printing something with very high resolutions, the post work (sanding, priming and sometimes resurfacing it) is huge. But, I´ve learned to like it

    Below are some pics of the process.


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    But the resul is really awesome. What printers did you use?

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    But the resul is really awesome. What printers did you use?
    I use Moai, from Peopoly. Very good printer, just a steep learning curve.

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    Another Zbrush work (advertising one), really rush job but nice to do it.
    Used Zbrush for most of the modelling (dynamesh, retopo, zmodeller) and 3ds max for some final touches. Rendered in V-Ray.







  7. #7
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    Very strong work. Can't tell it was rushed. Very good!!

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    Very strong work. Can't tell it was rushed. Very good!!
    Thanks! My timesaver in this job definitely was using zremesher with keep poly groups on, after splitting the polygroups into different subtools first.

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    Default Skull sketch

    Sketching a skull-cyborg bust.




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