1. #16
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    Default

    Thanks for the video link Julian.

    Personally, I would love more import and export compatibility in ZBrush. For example, it would be great if you could export an FBX that contains painted layers as multiple vertex color channels. Then you could paint masks on several layers in black and white Polypaint, and use those vertex channels to create flexible textures in an external renderer, such as Blender's Eevee or Cycles. Too bad Keyshot only offers half-baked vertex color support, purely for ZBrush exports with Polypaint.
    visualization • illustration • 3D design — metinseven.nl

  2. #17
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    Great work that you have done. Thanks for sharing your efforts.
    Ryan Chapman
    Photography | Photo Editing

  3. #18

  4. #19
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    Exclamation

    This was a live counter to the ZBrush 2019 release, but I believe something went wrong regarding the PST noon time input.
    visualization • illustration • 3D design — metinseven.nl

  5. #20
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    Uncanny. Our User names are very very similar.

  6. #21
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    Wink

    Maybe you're my long-lost twin brother!
    visualization • illustration • 3D design — metinseven.nl

  7. #22
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    Default hmmmm.....

    I know that the presentation will be impressive and will reveal the true potential of this render style we are seeing but from what i have seen so far the renders don't look good. This comic or cartoon flat two tone shading style is something i have been able to create within zbrush using some compositing hacks. they still look very CG. I would have wished for something that looked hand made, something that showed the natural variation that human hands produce, like different stroke widths and areas left unfinished, or areas of concentrated brush work. What i am seeing so far is outlined art that looks dead and computer made. Yes it is still better than the 3d model as we see it in Zbrush with a basic matcap shader, and has a use in that sense, but emotive expressive art is something else. Hand drawn lines are difficult to copy. I hope they have moved from look we can make a cel shaded style render to wow that looks alive and that model now looks like it has a story.

  8. #23
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    Default Udim support import ?

    Maybe the new tools will include the ability to actually import your maps into zbrush? Been a massive feature missing since the beginning

  9. #24
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    In the mean time ZBrush 2019 has been unveiled.

    Personally I'm most excited about ZRemesher 3.0 and the subtool folders. The new Spotlight features are looking good as well, but I'll have to see if it will be a tool I'll be using a lot or not, because it's such a separate tool with lots of functions and controls of its own.

    The new UV tools were remarkably absent in the ZBrush 2019 announcement. I wonder if those will follow in an incremental update or be shifted to next year's release.
    visualization • illustration • 3D design — metinseven.nl

  10. #25
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    Yeah, i was gonna ask also, the UV tools they showed last year were not rolled out and are not on the Documentaion page either so I bet there is a delay on those...? Folders, Cameras, ZRemesher all awesome BUT UV enhancements I was most excited for with what I do on a daily basis. Hopefully next time.
    Jake "Grizzlyjake" Angell
    www.jakeangell.com



  11. #26
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    Peel UV has had to be delayed. We do not currently have an ETA.

    Questions about using ZBrush? Check out these valuable resources:

    ZBrush Tutorial Movies: Link
    Download Center: (PDF documentation, models, plugins): Link

    Online Documentation: Link

    ZBC FAQ: http://www.zbrushcentral.com/faq.php
    ZBC Advanced Search:
    http://www.zbrushcentral.com/search....st&forumchoice

  12. #27
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    Thumbs up

    Thanks for the update Aurick. No problem as far as I'm concerned. Can't wait to install ZBrush 2019 and have a go at ZRemesher on steroids.
    visualization • illustration • 3D design — metinseven.nl

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