Character per production based on some native pics that I view and medieval female warriors, I decide to make a combination of the 2 to create this character, for the topology of the character I use Z-Wrap to adopt a production topology to my dinamesh model, the skin texture was paint manually on zbrush and refine on substance painter. The uvs I take manually part for a part because I translate every single subtool to substance to work alone.
I make 2 options of skin for this female character.
https://www.artstation.com/artwork/RYz8gm