1. #1
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    Default bronze wip

    I'm trying to make a nice bronze material, not as easy as i thought !
    Sometimes it looks like stone and sometimes like metal

    bronzes.jpg

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    Uhaaa. I love it. Looks great.

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    Hey Jantim, you may have to play around with the anisotropic settings and a diffused environment reflection. Then determine if you want ozidized (noise) or polished.
    Jason Belec
    Kiss Your Sister Studios... YEAUCH

    Eternal Zsphere thread : 'Origins' begins... : Liquid Maya

    Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round.

    'Obey me! I am ROOT!'

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    Jason, i cranked up my anisotropic setting , put in a little environment reflection
    and it is better now..me thinks Hope you like this one as well, vlad74 .

    bronzes01.jpg

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    yep jantim.It is better than the first one.

  6. #6

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    can you post the material on the second one
    i like it
    http://www.medievaltimes.com/giftsho...r%20bronze.jpg

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    I find it much improved as well.

    Glad to be of assistance.
    Jason Belec
    Kiss Your Sister Studios... YEAUCH

    Eternal Zsphere thread : 'Origins' begins... : Liquid Maya

    Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round.

    'Obey me! I am ROOT!'

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    Glad you all agree it's better, i made a lot of renders and sometimes you just
    look to long at your own stuff !
    I will post the material after some tweaking, but i would like to know if a
    material that uses images that are on your own harddisk can be zipped as well
    i mean are these images included in the zip-file or do you have to post them in another file ...does anyone know ?

    jantim

  9. #9

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    Quote Originally Posted by jantim
    Glad you all agree it's better, i made a lot of renders and sometimes you just
    look to long at your own stuff !
    I will post the material after some tweaking, but i would like to know if a
    material that uses images that are on your own harddisk can be zipped as well
    i mean are these images included in the zip-file or do you have to post them in another file ...does anyone know ?

    jantim
    open up the material propertise
    and at the bottom make sure your texture is showing in the option box
    if it is then the texture will embed it self into the material
    now chose Save
    and place it on your desk top to zip.
    all you need is just the material the texture should embed it self.

    if the texture is only on the object we might not get the results your getting so you need to tell us
    is the texture on the out side or embed into the material.

    if the texture is on the out side and not embed then Yes you need to zip the texture allso

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    Great shader Love the cavity effects

    For Hire.

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    Regarding the material...there is good news and bad news
    The bad news is that the material used in the image is 2.5 mb,zipped 1.4 mb
    and you can only post to 500 kb. The good news is that after i deleted the images, that is most of them, from the shaderchannels it did not look to bad!
    So decided to post it

    I assembled this little monk, from spare parts i made earlier, just to show how it
    looks with the shader, the buttons and the ball are a variation i made in S4.

    bronze monk01.jpg

    as this material needs strong light i included the lightrig

    jantim
    Attached Files Attached Files

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    Thanks jantim!
    --
    The successful warrior is the average man, with laser-like focus.
    - Bruce Lee

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    I like him. He appears to be holding the Holy Orb of Intergalactic Power.

    Sorry, it's one of those days.
    Jason Belec
    Kiss Your Sister Studios... YEAUCH

    Eternal Zsphere thread : 'Origins' begins... : Liquid Maya

    Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round.

    'Obey me! I am ROOT!'

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    Default

    Thanx a lot for your superb material !
    The skull is great

  15. #15

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    you did a real nice job on the material
    i like it and later on tonight i will have more time to try it on other objects.
    thank
    you are the Bronze master of zbrush

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